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The Kingdom of Ossetia 5 Things

- Ruled by the mostly absent King Leander, Ossetia is divided up into 5 baronies:

Nord – The northernmost barony under the suspcious, miserly Lorand Donns, a poorer nation with few natural resources – Orie – Eastern barony under the hot-headed dwarven Borumm Glintshield, on the Dragon Spine mountain range, a more wealthy mining industry tends to govern – Lansi – Western state who’s baron died some years past, since replaced by a council of trade leaders, Lansi is known for its craftsmen (though small scale), and shares fishing and waterborn trade with Suud – Suud – Southernmost barony, rich with trade, fishing, and fairly abundant natural resources, under the reign of Baron Zane Griff, first inheritor – Urak – Southeastern barony, a sparse land on the other side of the (rain barrier) Dragon Spines, engaged in trade but also highly independant under the wise Balim of the Waves

- Ossetia is alone, having no contact with any peoples outside of her reign. They do not seem to be there to find. Instead, Ossetia grows of it’s own intra-barony trade.

- Ossetia is just now beginning to emerge from a dark age of stagnation. A new generation is searching out the unknowns that their parent generation had left alone. Learning is the sciences, magic, history, even extra-local going’s on is largely lost, though slowly reviving itself, though not without significant tensions.

- Throughout Ossetia are old, even ancient, remnants of a long and varied past since buried by time or lost from memory. They provide the keys to a larger world.

-It has been about 16 years since King Leander united the warlord barons under his rule, but as the barons begin to die-off or leave service, a new era seems to be on the horizon for Ossetia – for better or for worse.

Welcome to your wiki!

This is your wiki Main Page. It serves as a starting point for your wiki. From here you can begin organizing your campaign!

To get you started, here are some examples of what you can do with the wiki. To see how these work, edit this page and take a look.

Creating a new page

To create a new page, just make a name and surround it with double square brackets like so: A New Page. When you save the page, the link will show up and you can click on it to create the new page.

Linking to existing pages

To link to existing pages, use the same double square brackets. For example, here’s a link to the this page: Main Page

Linking to a page with different text

If you don’t want to use the page’s name as the link text, you can specify your own text by placing a vertical bar | and the link text in the link like so: The Text To Display

Linking to characters and items

To link to a character or item, use the same double square brackets, but also use a colon. The text to put in the brackets is the slug for the character. Here is an example: Content Not Found: retread

If your character has no slug, you can use the ID number, like so: Content Not Found: 2.

For PCs and NPCs in your campaign, you can just use the PC/NPC Link Lookup in the sidebar to the right. It’s quite handy!

Linking to characters and items with different text

Just like wiki links, it’s possible to link to a character or item using alternate text. Here’s an example: Content Not Found: retread

HTML and Textile

To style things how you want, you can use either HTML (with some restrictions) or a simple formatting language called Textile. It’s up to you, but Textile is pretty easy, while simultaneously allowing for lots of customization.

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Great Horizons Raymond